Aside from being a voracious reader of science fiction and fantasy novels, role-playing games have always been a heavy influence. For the first several years it was as a player with Advanced Dungeons & Dragons (for those who knew and loved what THAC0 was all about) and ROBOTECH. Later as a Game Master, I was forced to start plotting out adventures for the players and voila, essentially you are living the story during game nights. Leading a group in RIFTS, AD&D, Legend of the Five Rings was incredibly rewarding.
When Wizards of the Coast launched the Open Game License concept for their new version of Dungeons & Dragons, there was a flurry of campanies looking to launch OGL products. I was once of them, but we never developed the concepts into product before others flooded the market. In that business, a lot of success is based on being first in through the door. With a heavy heart, I shelved the world of Ihr'Vessen.
The Ochra Cycle
Book 1: Of Desolation and Omens (complete - approx 90k words)
Book 2: Nights of the Assassin (in process)
Book 3: Darkness Divides (plotted)
Book 4: Of Honour and Anguish (plotted)
Book 5: Of Faith and Fury (plotted)
Book 6: Songs of Hope (plotted)
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