Hot off the completion of 1984 and typing
out my review, I jumped straight into Ender’s Game. There are those who would argue its place
among the ‘Classics,’ yet I am one to wholeheartedly agree with its place on
any top SF/F list. I first read this
back when I was in middle school or high school; from the first time I
started reading it, I was hooked. The
pace is quick, and by that I mean fast! There was an incredible amount of military
theory, political manoeuvring and plot packed into such a compact book. The fact that this was originally based on a
short story and fleshed out into its current form may explain a lot of that.
Recently made into a cinematic adaptation (which I have yet to see),
Orson Scott Card has certainly seen his fair share of criticism and bad
press. To be honest, I don’t agree with
many of the author’s views, certainly not the ones that put him in such hot
water. To be clear, and to get it out of
the way, this is a book review about Ender’s Game, not about the author.
We first meet Ender as his monitoring device
is removed, a device that records his brainwaves and experiences. It is no surprise that the first couple of encounters would be formative and revealing to Ender's character: with his older and diabolically twisted brother, Peter, and one of the older
kids from his school, Stinson. The
former is a driving force for Ender throughout the book, as Peter’s torments and
harassment plague Ender. Poor Stinson is our first example of
Ender’s capacity to excel in reading a scenario and overcoming it despite a multitude of deficiencies, defeating an
opponent who outclasses him in every conceivable physical way. The two sides of Ender are revealed and
explored thereafter.
The Battle School and the games played with
Ender, as well as those he plays within, are a quick overview of how he becomes
the formative general and leader that will eventually save the world. His leadership skills are developed and flexed until
he finally gets to Command School.
There, he is set with the best and brightest from the Battle
School. Tutored through the most
grueling challenges yet faced by the legendary hero of the Second Formic (Bug)
War, Mazer Rackham, Ender and his team fight their way through new and more
complex simulations. They culminate with
Ender winning the decisive victory over the Buggers. We then realize that simulations, these were
not.
The books ends with Ender leading a
colonization of one of the Bugger planets, recently vacated after their queen’s
died, leaving them devoid of reasons to live.
After establishing the colony, Ender makes a startling discovery. He
finds the last remaining egg of the Buggers, a queen who telepathically
explains to Ender their perspective of the war Ender fought to defeat
them. He earns their love and respect,
in doing so, healing the wounds that Battle School and Command School had rent
in his psyche.
The dichotomy of the chapter introductions,
typically a discussion between Colonel Graffe and Major Anderson about what Ender
accomplished, or how they would mess with him, were perfect blends of world
building and backstory in the context of what developed in the chapters
themselves. Typically laced with some
significant humour, it often contradicted the seriousness of the activities
Ender was forced to endure.
I found the chapters with Peter and
Valentine (Ender’s older brother and sister) were originally a distraction from
the story I really wanted to read: what was Ender doing? In this, perhaps the fifth time reading, I
came to understand just how important this part of the story was. As Valentine assisted Peter’s megalomaniacal
dream of ruling the world, it counter-balanced Ender’s genius; Peter and
Valentine were the two greatest influence on Ender’s formative years. As Peter and Valentine grew their influence
over the global political landscape, it mirrored Ender’s control over the
Bugger threat. It was also the mechanism
that justifiably allowed Ender to escape Peter’s clutches, but only through
Valentine’s doing.
At just 225 pages, this is a quick and easy
read, yet compelling in that you really want to keep up with Ender’s exploits
and see what other obstacle he tackles.
Benefitting from a power outage, thanks to hurricane Andrew, I found
lots of opportunity to grab a few pages here and there. Before I knew it, I was done, having enjoyed
it just as thoroughly as the first time.
An easy, and nostalgic, 10 out of 10.